If you were a teenage sci-fi nerd like me, and share my interest in architecture, then you might understand why an impressively long and detailed article about architectural representation in science fiction cinema is enough to give me wood. Really.
It's especially interesting to me when the architecture, usually the city, becomes almost like a character in the film. Think of the dystopian cityscape of "Blade Runner", the future sterile utopia of "Logan's Run", the hypercities of films like "Things To Come" (above) or the nightly changing streets of "Dark City". These cityscapes become both symptoms and causes of the state of mind of the characters, as well as being sign posts that tell the audience this is not what you're used to.
[Link via things magazine]